

Then, in one of the two semi-interesting levels to look at (the enemy base), a good deal of the challenge is effectively removed by the lackadaisical pace of things. In three of the five levels, this is a major problem because the backgrounds are dull and sparsely decorated, which only makes this battle to save humanity drag on for an even longer period of time. The screen scrolls by at the speed of a turtle entrenched in molasses, making each level seem to move by at an agonizingly slow pace. While this game only has five levels, it will feel like there are many more. It is just too flawed to even be considered near the level of such venerable greats.

Sadly, we’re not looking at a game like R-Type or Gradius (other shooters ported to home systems in this era). That’s the sort of thing that will change your opinion of a game like Aerial Assault, isn’t it? Not in this case. attempting to prevent you from reaching each level’s boss.īut then you realize this game was released for the Sega Master System and that in all likelihood, most of the games that you’ve seen the above things so many times on were released much later in time. A bunch of small, generic little planes, tanks, boats, etc. Locations stretching from overseas to an enemy base to outer space. attempting to prevent you from reaching each level’s boss."Īt first glance, a horizontally-scrolling shooter such as Aerial Assault may be thought of as a pretty generic offering, giving the player a bunch of things they’ve seen many, many times before. "At first glance, a horizontally-scrolling shooter such as Aerial Assault may be thought of as a pretty generic offering, giving the player a bunch of things they’ve seen many, many times before. Aerial Assault (Sega Master System) review
