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Moss I and II are launch games for PSVR 2 Yet despite the strategically questionable decision to release the game exclusively on a dead platform, Studio Polyarc was able to nab the award for Best VR Game at the Game Awards for Moss II.
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Still, it doesn’t have to guarantee financial success, as the rumors surrounding Moss: Book II’s poor sales figures show. Those are perhaps the two most important ingredients for a successful VR game. They need to do particularly good marketing (which doesn’t mean expensive) to attract the attention of potential players. Still, the market is difficult: studios need to have an excellent concept that takes advantage of virtual reality. Of course, this is as wrong as it is one-sided – there are already several financial success stories for VR games and VR apps, including the Quest platform. VR games seem to be the unloved stepchildren of the gaming industry: At first glance, they don’t promise enough profit to be seriously considered as an option for new projects.
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